Generally, becoming hidden in combat requires being heavily obscured or under total cover, but ultimately the rules leave it up to your personal adjudication.
Proficiency with Thieves' Tools allows a player to add their proficiency bonus to checks made to open locks and disarm traps.
Constitution represents a largely passive set of 'skills' which have more to do with enduring than performing a specific action the PC can become proficient in. Therefore, Constitution checks are more uncommon than other ability checks and are usually made without adding a proficiency bonus, although situational bonuses may still apply.
NOTE: An ability check is different from a saving throw; players can be proficient at Constitution saving throws.
A PC can only travel for eight hours a day before they risk becoming exhausted.
A PC requires one gallon of water per day, or two if the climate is harsh.
At the end of a long rest, provided a character has had enough food and water that day, they reduce their level of exhaustion by 1.
¹ Certain features allow you to make more than one attack, grapple, or shove with this action.
² These actions are optional and can be found on pages 271-272 of the DMG.
When attempting to hide, there are 4 simple rules to remember.
If you are hidden, or when someone can't see you, you have advantage on attack rolls against them, and they have disadvantage on attack rolls against you. If you make an attack while hidden, regardless of whether it hits or misses, you are no longer hidden.
You can grab a creature which is no more than one size category higher than you. Using at least one free hand, you make an Athletics check contested by the target's Athletics or Acrobatics check. If you succeed, the target is now grappled by you. You can also grapple an enemy to climb on top of it.
While grappled, a creature can use its action to make an Athletics or Acrobatics check opposed by your Athletics check. If the creature succeeds, it moves to a space next to you.
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
Using the attack action, you can attempt to shove a creature no more than one size larger than you. You make an Athletics check opposed by its Athletics or Acrobatics check. If you succeed you either move it 5 feet in any direction or knock it prone.
A suitably large creature can be treated as terrain for the purpose of jumping onto its back or clinging to a limb. Once you make any ability checks necessary to get into position and to get onto the bigger creature, the smaller creature uses its action to make an Athletics or Acrobatics check contested by the targets Acrobatics check. If it wins the contest, the smaller creature successfully moves into the target creature's space and clings to his body. While in the target's space, the smaller creature moves with the target and has advantage on attack rolls against it.
The smaller creature can move around within the larger creature's space, treating the space as difficult terrain. The larger creature may or may not be able to attack the smaller creature, depending on the smaller creature's location, this is up to the DM. The larger creature can try to dislodge the creature as an action - shaking it off, scraping it against a wall, grabbing and throwing it off - by making an Athletics check opposed by the smaller creature's Athletics or Acrobatics check.
As an action on your turn, you can take the Ready action so that you may act later in the round using your reaction. To do this, you need to clearly define 2 things.
First, you must decide what circumstances will trigger your prepared action. For example, you could say that the trigger is "A hostile creature comes through the door in front of me".
Second, you must decide what you will do if the triggering event happens. You may take an action such as the attack action or you may move up to your speed. For example, you could say "I will attack with my greatsword".
When you put both the trigger and the action together you get a coherent sentence. The example is "If a hostile creature comes through the door in front of me, I will attack with my greatsword".
When you ready a spell, you cast it as normal but hold its energy, which you then release with your reaction. To be readied a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration. If your concentration is broken the spell dissipates.
When you start your turn at 0 hit points, you need to make a death saving throw. Rolling 9 and below counts as a failure, and 10 and above counts as a success. If you accrue 3 failures before 3 successes, you die. If you accrue 3 successes, you are stabilized. If you regain any hit points, both your successes and failures are reset.
When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death.
Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum. For example, a cleric with a maximum of 12 hit points currently has 6 hit points. If she takes 18 damage from an attack, she is reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals her hit point maximum, the cleric dies.
The best way to save a creature with 0 hit points is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Medicine check. A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.
First and second level spellscasting services are easy enough to find in a decently sized city or town.
Third level and higher spells are much more rare and can only be found with any amount of regularity in a large city, perhaps home to a University or Temple.
Often times a spellcaster might ask for a service rather than monetary payment.
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous that eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a short rest, up to the character's maximum number of Hit Dice, which is equal to the character's level. For each Hit Dice spent in this way, the player rolls the die and adds the character's Constitution modifier to it. The character regains hit points equal to the total. The player can decide to spend an additional Hit Die after each roll. A character regains some spent Hit Dice upon finishing a long rest, as explained below.
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating or standing watch for no more than 2 hours. If the rest in interrupted by a period of strenuous activity - at least 1 hour of waking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.
At the end of a long rest, a character regains all lost hit points. The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them. For example, if a character has eight Hit Dice, he or she can regain four spent Hit Dice upon finishing a long rest.
A character can't benefit from more than one long rest in a 24-hour period, and a character must have at least 1 hit point at the start of the rest to gain its benefits.
If multiple charactes forage, each character makes a separate check. A foraging character finds nothing on a failure. On a successful check, roll 1d6 + wisdom modifier to determine how much food (in pounds) and water (in galloons) the character finds. Make a separate roll for food and water.
spell can rid a character of long-term madness. Depending on the source of the madness,
might also prove effective.
spell can rid a character of long-term madness. Depending on the source of the madness,
might also prove effective.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
spell can supress the effects of madness. A
spell or more powerful magic is required to rid a character of indefinite madness.
Start by making a note of the Exp values that define the four difficulty categories for your group. For each adventurer in the party refer to the
per Character table, noting the exp values for each character in each category. Then for each category add the exp values for each character in that category to determine the difficulty thresholds for encounters.
Next, select each creature you want to include in your encounter. Add up their Exp Values, which can be found in their stat block next to their Challenge Rating, to get the encounter's Exp Value.
Adjust the encounter Exp Value by the multiplier found in the
Multipliers table according to the size of the adventuring party.
Compare the adjusted encounter Exp Value with the difficulty thresholds you calculated in Step 1 to get an estimate of the encounter's difficulty. Adjust the encounter accordingly.
A |
| 0 hit points (hit points: dropping to 0), 197-198 |
| ability check, 7, 12, 173-179, 186 |
| contest, 174 |
| group, 175 |
| passive, 175 |
| skill, 174-175 |
| skills with different abilities (variant), 175 |
| working together, 175 |
| ability modifier, 7, 13, 173 |
| determining, 13, 173 |
| table, 13, 173 |
| ability score, 7, 12-13, 173 |
| customizing (variant), 13 |
| determining, 12-13 |
| increase (racial traits), 12, 17 |
| point cost table, 13 |
| rolling, 13 |
| standard set, 13 |
| summary, 12, 173 |
| using, 173-179 |
| Ability Score Improvement. See specific class entries, 45 |
| abjuration, 115, 204 |
| school (wizard), 115-116 |
| Abjuration Savant (wizard), 115 |
| Abjure Enemy (paladin), 88 |
| abjurer, 115 |
| Abyss, the (plane of existence), 302 |
| Abyssal (language), 123 |
| AC (Armor Class), 7, 14, 144, 177 |
| Archeron (plane of existence), 302 |
| acid damage (damage type), 196 |
| acolyte (background), 127 |
| Acolyte of Nature (cleric), 62 |
| Acrobatics (Dexterity skill), 176 |
| action, 189, 192-193 |
| Attack action, 192 |
| cast a spell (casting a spell: casting time), 202 |
| Dash action, 192 |
| Disengage action, 192 |
| Dodge action, 192 |
| Help action, 192 |
| Hide action, 192 |
| improvising, 193 |
| Ready action, 193 |
| Search action, 193 |
| Use an Object action, 193 |
| Action Surge (fighter), 72 |
| advancement (character), 15 |
| advantage, 7, 173 |
| adventure, 5, 7-8 |
| adventuring, 181-187 |
| adventurer (character), 5, 11-15 |
| adventuring, 181-187 |
| adventuring gear, 148, 150-153 |
| table, 150 |
| age (character). See specific race entries, 17 |
| Agonizing Blast (warlock eldritch invocation), 110 |
| alignment, 122 |
| of planes, 302 |
| Alter Memories (wizard), 117 |
| ammunition (weapon property), 146 |
| Animal Handling (Wisdom skill), 178 |
| appraise item value (Intelligence check), 177-178 |
| bonus with magnifying glass, 153 |
| Aquan (language), 123 |
| Arborea (plane of existence), 302 |
| Arcadia (plane of existence), 302 |
| Arcana (Intelligence skill), 177 |
| Arcane Charge (fighter), 75 |
| arcane magic, 205 |
| bard, 51 |
| fighter (Eldritch Knight martial archetype), 74 |
| rogue (Arcane Trickster roguish archetype), 97 |
| sorcerer, 99 |
| warlock, 105 |
| wizard, 112 |
| Arcane Recovery (wizard), 115 |
| Arcane Tradition (wizard), 115 |
| arcane traditions, 115-119 |
| School of Abjuration, 115-116 |
| School of Conjuration, 116 |
| School of Divination, 116-117 |
| School of Enchantment, 117 |
| School of Evocation, 117-118 |
| School of Illusion, 118 |
| School of Necromancy, 118-119 |
| School of Transmutation, 119 |
| Arcane Trickster (roguish archetype), 97 |
| Arcane Ward (wizard), 115 |
| Archdruid (druid), 67-68 |
| Archery (fighting style), 72, 91 |
| Archfey, the (warlock otherworldly patron), 108-109 |
| area of effect, 204-205 |
| armor and shields, 144-146 |
| barding, 155, 310 |
| casting a spell in armor, 201 |
| getting into and out of, 146 |
| refitting plate armor (variant: equipment sizes), 144 |
| Stealth, 144 |
| table, 145 |
| Armor Class (AC), 7, 14, 144, 177 |
| Armor of Shadows (warlock eldritch invocation), 110 |
| armor proficiency, 144 |
| See also specific class entries, 45 |
| Artificer's Lore (rock gnome), 37 |
| Ascendant Step (warlock eldritch invocation), 110 |
| Aspect of the Beast (barbarian), 50 |
| Assassin (rogue), 97 |
| Assassinate (rogue), 97 |
| Astral Plane (plane of existence), 302 |
| Athletics (Strength skill), 175 |
| attack of opportunity, 195 |
| attack, 14, 193-196 |
| Attack action, 192 |
| attack modifier, 14, 194 |
| spell (attack roll), 205 |
| attack roll, 7, 14, 176, 177, 194 |
| ability modifier, 194 |
| Dexterity-based, 177, 194 |
| modifiers to, 194 |
| proficiency bonus, 194 |
| rolling a 1 (automatic miss), 194 |
| rolling a 20 (automatic hit), 194 |
| spell (attack roll), 205 |
| Strength-based, 176, 194 |
| Auran (language), 123 |
| Aura of Courage (paladin), 85 |
| Aura of Devotion (paladin), 86 |
| Aura of Protection (paladin), 85 |
| Aura of Warding (paladin), 87 |
| automatic hit (rolling a 20), 194 |
| automatic miss (rolling a 1), 194 |
| Avatar of Battle (cleric), 63 |
| Avenging Angel (paladin), 88 |
| Awakened Mind (warlock), 11O |
B |
| background, 11, 12, 13-14, |
| 125-141 |
| acolyte, 127 |
| charlatan, 128 |
| criminal, 129-130 |
| customizing, 125-126 |
| entertainer, 130-131 |
| equipment, 125 |
| folk hero, 131-132 |
| gladiator (variant), 131 |
| guild artisan, 132-133 |
| guild merchant (variant), 133 |
| hermit, 134-135 |
| languages, 125 |
| noble, 135-136 |
| noble knight (variant), 136 |
| outlander, 136-137 |
| pirate (variant), 139 |
| proficiencies, 125 |
| sage, 137-138 |
| sailor, 139 |
| soldier, 140-141 |
| spy (variant), 130 |
| suggested characteristics, 125 |
| urchin, 141 |
| Bad Reputation (pirate variant feature), 139 |
| barbarian, 45, 46-50 |
| primal paths, 49-50 |
| quick build, 47 |
| bard, 45, 51-55 |
| colleges, 54-55 |
| quick build, 52 |
| spell list, 207 |
| Bard College (bard), 54 |
| bard colleges, 54-55 |
| College of Lore, 54-55 |
| College of Valor, 55 |
| Bardic Inspiration (bard), 53-54 |
| barding, 155, 310 |
| base attack bonus (proficiency bonus), 12, 15 (table), 173 |
| base save bonus (proficiency bonus), 12, 15 (table), 173 |
| bat (creature), 304 |
| Battle Magic (bard), 55 |
| Battle Master (fighter martial archetype), 73 |
| bear, black (creature), 304 |
| bear, brown (creature), 304 |
| Beastlands, the (plane of existence), 302 |
| Beast Master (ranger archetype), 93 |
| Beast Speech (warlock eldritch invocation), 110 |
| Beast Spells (druid), 67 |
| Beguiling Defenses (warlock), 109 |
| Beguiling Influence (warlock eldritch invocation), 110 |
| Bend Luck (sorcerer), 103 |
| Benign Transposition (wizard), 116 |
| Bestial Fury (ranger), 93 |
| Bewitching Whispers (warlock eldritch invocation), 110 |
| Blessed Healer (cleric), 60 |
| Blessings of Knowledge (cleric), 59 |
| Blessing of the Trickster (cleric), 63 |
| blinded (condition), 290 |
| Blindsense (rogue), 96 |
| blindsignt, 183 |
| bludgeoning damage (damage type), 196 |
| boar (creature), 304 |
| bonds (personality), 124 |
| bonus, 7 |
| bonus action, 189 |
| See also casting a spell: casting time, 202 |
| Book of Ancient Secrets (warlock eldritch invocation), 110 |
| Book of Shadows (warlock), 108 |
| Border Ethereal (plane of existence), 302 |
| Brave (halfling), 28 |
| breaking concentration, 203 |
| Breath of Winter (monk Elemental Discipline), 81 |
| Breath Weapon (dragonborn), 34 |
| bright light, 183 |
| bringing back the dead, See the spell descriptions for raise dead (270), reincarnate (271), resurrection (272), revivify (272), true resurrection (284) |
| Brutal Critical (barbarian), 49 |
| bull rush (shoving), 195 |
| By Popular Demand (entertainer), 130 |
| Bytopia (plane of existence), 302 |
C |
| Calishite (human ethnicity), 30 |
| campaign, 5, 6 |
| cantrips, 201 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| Carceri (plane of existence), 302 |
| Careful Spell (sorcerer Metamagic), 102 |
| carrying capacity (lifting and carrying), 176 |
| casting a spell, 201-205 |
| area of effect, 204-205 |
| at a higher level, 201 |
| attack roll, 205 |
| casting time, 202 |
| combining effects, 205 |
| components, 203 |
| duration, 203-204 |
| in armor, 201 |
| multiclassing, 164 |
| range, 202-203 |
| saving throw, 205 |
| targeting, 204 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| casting time, 202 |
| cat (creature), 305 |
| Celestial (language), 123 |
| Chains of Carceri (warlock eldritch invocation), 110 |
| Champion (fighter martial archetype), 72 |
| Channel Divinity, cleric, 58-63 |
| Charm Animals and Plants (Nature Domain), 62 |
| Cloak of Shadows (Trickery domain), 63 |
| Destroy Undead, 59 |
| Destructive Wrath (Tempest domain), 62 |
| Guided Strike (War domain), 63 |
| Invoke Duplicity (Trickery domain), 63 |
| Knowledge of the Ages (Knowledge domain), 59 |
| multiclassing and, 164 |
| Preserve Life (Life domain), 60 |
| Radiance of the Dawn (Light domain), 61 |
| Read Thoughts (Knowledge domain), 59-60 |
| Turn Undead, 59 |
| War God's Blessing (War domain), 63 |
| Channel Divinity, paladin, 86-88 |
| Abjure Enemy (Oath of Vengeance), 88 |
| Nature’s Wrath (Oath of the Ancients), 87 |
| Sacred Weapon (Oath of Devotion), 86 |
| Turn the Faithless (Oath of the Ancients), 87 |
| Turn the Unholy (Oath of Devotion), 86 |
| Vow of Enmity (Oath of Vengeance), 88 |
| chaotic evil (alignment), 122 |
| chaotic good (alignment), 122 |
| chaotic neutral (alignment), 122 |
| character, 5, 11-15 |
| advancement, 15 |
| age. See specific race entries, 17 |
| alignment, 122 |
| creating a, 11-15 |
| describing your, 13-14 |
| equipping your, 14, 125, 143-157 |
| height and weight, 121 |
| name, 121. See also specific race entries, 17 |
| personality, 122-124 |
| sex and gender, 121 |
| character sheet, 11, 317-319 |
| Charisma, 12, 178-179 |
| checks, 178-179 |
| Deception, 178 |
| Intimidation, 179 |
| Performance, 179 |
| Persuasion, 179 |
| charlatan (background), 128 |
| Charm Animals and plants (Channel Divinity cleric option), 62 |
| charmed (condition), 290 |
| check. See ability check |
| Chondathan (human ethnicity), 30 |
| Circle Forms (druid), 69 |
| Circle of the Land (druid circle), 68 |
| Circle of the Moon (druid circle), 69 |
| Circle Spells (druid), 68 |
| City Secrets (urchin), 141 |
| Cleansing Touch (paladin), 85 |
| Cloak of Shadows |
| Channel Divinity cleric options, 63 |
| monk, 80 |
| class, 11, 45 |
| choosing a, 11 |
| features, 11, 15 |
| proficiencies, 12 |
| quick build, 11 |
| See also specific class entries, 45 |
| clear path to the target (casting a spell: targeting), 204 |
| Clench of the North Wind (monk Elemental Discipline), 81 |
| cleric, 45, 56-63 |
| divine domains, 59 |
| quick build, 57 |
| spell list, 207-208 |
| climbing (movement), 182, 190 |
| coinage, 143 |
| cold damage (damage type), 196 |
| College of Lore (bard college), 54 |
| College of Valor (bard college), 55 |
| Colossus Slayer (ranger Hunter's Prey), 93 |
| combat, 8, 189-198 |
| mounted, 198 |
| step by step, 189 |
| underwater, 198 |
| Combat Inspiration (bard), 55 |
| combat round (time), 181, 189 |
| Combat Superiority (fighter), 73 |
| Combat Wild Shape (druid), 69 |
| combining spell effects (casting a spell), 205 |
| Commander's Strike maneuver (fighter maneuver), 74 |
| Common (language), 123 |
| common races, 17 |
| Command Undead (wizard), 119 |
| component, spell (casting a spell), 203 |
| material spell component, 203 |
| somatic spell component, 203 |
| verbal spell component, 203 |
| concentration, 203-204 |
| conditions, 290-292 |
| cone (area of effect), 204 |
| conjuration, 116, 203 |
| school (wizard arcane tradition), 116 |
| Conjuration Savant (wizard), 116 |
| conjurer, 116 |
| Constitution, 12, 172 |
| checks, 177 |
| hit points and, 177 |
| container capacity, 153 |
| contest (ability check), 174 |
| Controlled Chaos (sorcerer), 103 |
| Converting a spell slot to sorcery points (sorcerer Font of Magic), 101 |
| copper piece (cp) (coinage), 143 |
| Corona of Light (cleric), 61 |
| Countercharm (bard), 54 |
| cover, 196 |
| crafting (downtime activity), 187 |
| crawling (movement), 182, 191 |
| Create Thrall (warlock), 110 |
| creating a character, 11-15 |
| creating spell slots (sorcerer Font of Magic), 101 |
| creature statistics, 304-311 |
| criminal (background), 129-130 |
| Criminal Contact (criminal), 129 |
| critical hit, 197 |
| crocodile (creature), 305 |
| cube (area of effect), 204 |
| Cunning Action (rogue), 96 |
| current hit points (current), 196 |
| Cutting Words (bard), 54-55 |
| cylinder (area effect), 204 |
D |
| damage, 14, 196-197 |
| at O hit points (death saving throw), 197 |
| damage resistance, 197 |
| Damage Resistance (dragonborn), 34 |
| damage roll, 14, 176, 177, 196 |
| Dexterity-based, 177 |
| spell, 196 |
| Strength-based, 76 |
| more than one target, 196 |
| weapon, 14, 196 |
| damage types, 196 |
| damage vulnerability, 197 |
| Damaran (human ethnicity), 31 |
| Dampen Elements (cleric), 62 |
| Danger Sense (barbarian), 48 |
| Dark Delirium (warlock), 109 |
| dark elf, 24 |
| darkness, 183 |
| Dark One's Blessing (warlock), 109 |
| Dark One's Own Luck (warlock), 109 |
| darkvision, 183, 185 |
| See also specific race entries, 45 |
| Dash action, 192 |
| DC (Difficulty Class), 7, 174 |
| dead, 197 |
| bringing back the, See the spell descriptions for raise dead (270), reincarnate (271), resurrection (272), revivify (272), true resurrection (284) |
| deafened (condition), 290 |
| death, 197 |
| instant, 197 |
| monsters and, 198 |
| Death domain, 293 |
| death saving throw, 197 |
| damage at O hit points, 197 |
| rolling a 1 or 20 on, 197 |
| Death Strike (rogue), 97 |
| Deception (Charisma skill), 178 |
| deep gnome, 36 |
| Deep Speech (language), 123 |
| Defense (fighting style), 72, 84, 91 |
| Defensive Tactics (ranger), 93 |
| Deflect Missiles (monk), 78 |
| dehydration (food and drink: water requirements), 185 |
| deities, 293-299 |
| Celtic, 297, 298 |
| Dragonlance, 293, 295 |
| Eberron, 293, 296 |
| Egyptian, 297-298, 299 |
| Forgotten Realms, 293, 294 |
| Greek, 297, 298 |
| Greyhawk, 293, 295 |
| nonhuman, 293, 296 |
| Norse, 298, 299 |
| See also cleric (56); druid (64); paladin (82) |
| demiplanes (plane of existence), 302 |
| Destroy Undead (Channel Divinity cleric option), 59 |
| Destructive Wrath (Channel Divinity cleric option), 62 |
| detect lie (Insight) (Wisdom skill), 178 |
| Devil's Sight (warlock eldritch invocation), 110 |
| Dexterity, 12, 176-177 |
| Acrobatics, 176 |
| checks, 176-177 |
| Sleight of Hand, 177 |
| Stealth, 177 |
| Diamond Soul (monk), 79 |
| d (die), 6-7 |
| dice, 6-7 |
| d2 or d3, 7 |
| percentile, 6 |
| difficult terrain (movement), 182, 190 |
| Difficulty Class (DC), 7, 174 |
| typical DCs table, 174 |
| dim light, 183 |
| disadvantage, 7, 173 |
| Disarming Attack maneuver (fighter maneuver), 74 |
| Disciple of Life (cleric), 60 |
| Disciple of the Elements (monk), 80 |
| Discovery (hermit), 134 |
| Disengage action, 192 |
| Distant Spell (sorcerer Metamagic), 102 |
| Distracting Strike maneuver (fighter maneuver), 74 |
| divination, 116-117, 203 |
| school (wizard arcane tradition), 116-117 |
| Divination Savant (wizard), 116 |
| Divine Domain (cleric), 58 |
| domain spells, 58 |
| divine domains, 59 |
| Knowledge, 59-60 |
| life, 60 |
| Light, 60-61 |
| Nature, 61-62 |
| Tempest, 62 |
| Trickery, 62-63 |
| War, 63 |
| Divine Health (paladin), 85 |
| Divine Intervention (cleric), 59 |
| divine magic, 205 |
| See also cleric (56); druid (64); paladin (82); ranger (89) |
| diviner, 116 |
| Divine Sense (paladin), 84 |
| Divine Smite (paladin), 85 |
| Divine Strike (cleric) |
| Life domain, 60 |
| Nature domain, 62 |
| Tempest domain, 62 |
| Trickery domain, 63 |
| War domain, 63 |
| DM (Dungeon Master), 5 |
| Dodge action, 192 |
| domain spells (Divine Domain), 59 |
| donning and doffing armor (armor and shields: getting into and out of), 146 |
| door, opening |
| picking lock (thieves' tools), 154 |
| breaking down (improvised action), 193 |
| breaking down (Portable Ram), 153 |
| forcing open (Strength ability check), 175-176 |
| downtime activities, 187 |
| draconians, 34 |
| Draconic |
| ancestry, 34 |
| alphabet, 124 |
| language, 17, 34, 123 |
| Draconic Ancestry (dragonborn), 24 |
| Draconic Presence (sorcerer), 102 |
| Draconic Resilience (sorcerer), 102 |
| Dragon Ancestor (sorcerer), 102 |
| dragonborn, 32-34 |
| dragonborn names, 33-34 |
| dragonborn traits, 34 |
| Dragon Wings (sorcerer), 103 |
| draw or sheathe a weapon (objects: using during combat), 190 |
| Dreadful Word (warlock eldritch invocation), 110 |
| drink (expenses), 158 |
| drop an object (objects: using during combat), 190 |
| drow (race; elf: dark elf), 24 |
| Drow Magic, 24 |
| druid, 45, 64-69 |
| druid circles, 68 |
| quick build, 65 |
| spell list, 208 |
| Druid Circle, 67 |
| druid circles, 68-69 |
| Circle of the Land, 68-69 |
| Circle of the Moon, 69 |
| Druidic, 66 |
| druidic focus, 150, 151 |
| spellcasting focus: druid, 66 |
| druids and the gods, 69 |
| Dueling (fighting style), 72, 84, 91 |
| duergar (gray dwarf) (race; dwarf), 20 |
| Dungeon Master (DM), 5 |
| Durable Summons (wizard), 116 |
| duration (casting a spell), 203-204 |
| dwarf, 18-20 |
| dwarf names, 20 |
| dwarf traits, 20 |
| Dwarven Armor Training (mountain dwarf), 20 |
| Dwarven Combat Training, 20 |
| Dwarven Resilience, 20 |
| Dwarven Toughness (hill dwarf), 20 |
| Dwarvish, 20 |
| alphabet, 122 |
| language, 20, 123 |
E |
| eagle, giant (creature), 306 |
| effect, 201 |
| Elder Champion (paladin), 87 |
| Eldritch Invocations (warlock), 107 |
| eldritch invocations, 110-111 |
| Eldritch Knight (fighter martial archetype), 74 |
| Eldritch Master (warlock), 108 |
| Eldritch Sight (warlock eldritch invocation), 110 |
| Eldritch Spear (warlock eldritch invocation), 111 |
| Eldritch Strike (fighter), 75 |
| electrum piece (ep) (coinage), 143 |
| Elemental Affinity (sorcerer), 103 |
| Elemental Attunement (monk Elemental Discipline), 81 |
| Elemental Chaos (plane of existence), 301 |
| Elemental Disciplines (monk), 81 |
| Elemental Planes (plane of existence), 301 |
| Elemental Wild Shape (druid), 69 |
| elf, 21-24 |
| elf names, 22-23 |
| elf traits, 23-24 |
| Elf Weapon Training, 23, 24 |
| Elusive (rogue), 96 |
| Elvish, 23 |
| alphabet, 123 |
| language, 23, 123 |
| Elysium (plane of existence), 302 |
| Empowered Evocation (wizard), 117 |
| Empowered Spell (sorcerer Metamagic), 102 |
| Empty Body (monk), 79 |
| enchantment, 117, 203 |
| school (wizard arcane tradition), 117 |
| Enchantment Savant (wizard), 117 |
| enchanter, 117 |
| encounters (travel), 183 |
| encumbrance (lifting and carrying), 176 |
| endurance check (Constitution check), 177 |
| entertainer (background), 130-131 |
| Entropic Ward (warlock), 110 |
| environment, 14, 125, 143-161 |
| adventuring gear, 148, 150-153 |
| armor and shields, 144-146 |
| background, 125 |
| mounts and vehicles, 155, 157 |
| packs, 151 |
| size (variant), 144 |
| starting, 143 |
| tools, 154 |
| weapon, 14, 146-148, 149 |
| See also specific background entries under background, 125 |
| equipment, 143 |
| equipment packs, 151 |
| See also specific class entries: quick build, 45 |
| Escape the Horde (ranger Defensive Tactics), 93 |
| escaping a grapple, 195 |
| Eternal Mountain Defense (monk Elemental Discipline), 81 |
| Ethereal Plane (plane of existence), 301 |
| Evasion |
| monk, 79 |
| ranger (Superior Hunter's Defense), 93 |
| rogue, 96 |
| Evasive Footwork maneuver (fighter maneuver), 74 |
| evocation, 117-118, 203 |
| school (wizard arcane tradition), 117-118 |
| Evocation Savant (wizard), 117 |
| evoker, 117 |
| Exceptional Training (ranger), 93 |
| exception-based rules, 7 |
| exhaustion, 181, 185, 291 |
| exotic language (language), 123 |
| expenses, 157-158, 187 |
| experience points (XP), 15 |
| multiclassing and, 163 |
| Expert Divination (wizard), 116 |
| Expertise |
| bard, 54 |
| rogue, 96 |
| exploration, 8 |
| Extended Spell (sorcerer Metamagic), 102 |
| Extra Attack |
| barbarian, 49 |
| bard, 55 |
| fighter, 72 |
| monk, 79 |
| paladin, 85 |
| ranger, 92 |
| Eyes of the Rune Keeper (warlock eldritch invocation), 111 |
| Faerie (Feywild, the; plane of existence), 300 |
| falling, 183 |
| False Identity (charlatan), 128 |
| familiar (warlock), 107 |
| Fangs of the Fire Snake (monk Elemental Discipline), 81 |
| Far Realm (plane of existence), 302 |
| Fast Hands (rogue), 97 |
| Fast Movement (barbarian), 49 |
| Favored Enemy (ranger), 91 |
| feats, 165-170 |
| gaining, 165 |
| prerequisites, 165 |
| Feinting Attack maneuver (fighter maneuver), 74 |
| Feral Instinct (barbarian), 49 |
| Feral Senses (ranger), 92 |
| Fey Ancestry |
| elf, 23 |
| half-elf, 39 |
F |
| Fey Presence (warlock), 108 |
| Feywild, the (plane of existence), 300 |
| Fiendish Resilience (warlock), 10 |
| Fiendish Vigor (warlock eldritch invocation), 111 |
| Fiend, the (warlock otherworldly patron), 109 |
| fighter, 45, 70-75 |
| martial archetypes, 72 |
| quick build, 71 |
| Fighting Style |
| fighter, 72 |
| paladin, 84 |
| ranger, 91 |
| fighting styles, 72, 84, 91 |
| Archery, 72, 91 |
| Defense, 72, 84, 91 |
| Dueling, 72, 84, 91 |
| Great Weapon Fighting, 72, 84 |
| Protection, 72, 84 |
| Two-Weapon Fighting, 72, 91 |
| finding a hidden creature, 177 |
| finding a hidden object, 178 |
| finesse (weapon property), 147 |
| fire damage (damage type), 196 |
| Fist of Four Thunders (monk Elemental Discipline), 81 |
| Fist of Unbroken Air (monk Elemental Discipline), 81 |
| Flames of the phoenix (monk Elemental Discipline), 81 |
| flaws (personality), 124 |
| Fleet of Foot (wood elf), 24 |
| Flexible Casting (sorcerer Font of Magic), 101 |
| Flurry of Blows (monk Ki), 78 |
| flying (movement), 191 |
| Focused Conjuration (wizard), 116 |
| Foe Slayer (ranger), 92 |
| folk hero (background), 131-132 |
| Font of Inspiration (bard), 54 |
| Font of Magic (sorcerer), 101 |
| food and drink, 158, 185 |
| expenses, 158 |
| food requirements, 185 |
| water requirements, 185 |
| foraging (travel), 183 |
| force damage (damage type), 196 |
| forced march (movement), 181 |
| forest gnome (race; gnome), 37 |
| Frenzy (barbarian), 49 |
| frightened (condition), 290 |
| frog (creature), 305 |
G |
| gaining a level, 15 |
| Gargantuan (size category), 191 |
| gather information |
| researching (downtime activity), 187 |
| intimidation (Charisma check), 179 |
| investigation (Intelligence check), 178 |
| Gaze of Two Minds (warlock eldritch invocation), 111 |
| Gehenna (plane of existence), 302 |
| gender (character: sex and gender), 121 |
| getting into and out of armor (armor and shields), 146 |
| Giant (language), 123 |
| Giant Killer (ranger Hunter's Prey), 93 |
| gladiator (background), 131 |
| gnome, 35-37 |
| Gnome Cunning (gnome), 37 |
| gnome names, 36 |
| gnome traits, 36-37 |
| Gnomish (language), 37, 123 |
| Goading Attack maneuver (fighter maneuver), 74 |
| gold dwarf (race; dwarf: hill dwarf), 20 |
| gold piece (gp), 14 |
| coinage, 143 |
| Gong of the Summit (monk Elemental Discipline), 81 |
| grappled (condition), 290 |
| grappling, 195 |
| gray dwarf (duergar) (race; dwarf), 20 |
| Greater Portent (wizard), 117 |
| Great Old One, the (warlock otherworldly patron), 109-110 |
| Great Weapon Fighting (fighting style), 72, 84 |
| Great Wheel, the (plane of existence), 302 |
| grid (variant), 192 |
| Grim Harvest (wizard), 118 |
| group checks (ability check), 175 |
| Guided Strike (Channel Divinity cleric option), 63 |
| guild artisan (background), 132-133 |
| Guild Membership (guild artisan), 133 |
| guild merchant (background), 133 |
H |
| Hades (plane of existence), 302 |
| half cover (cover), 196 |
| half-elf, 38-39 |
| half-elf names, 39 |
| half-elf traits, 39 |
| halfling, 26-28 |
| Hallfing (language), 28, 123 |
| halfling names. 27 |
| Halfling Nimbleness, 28 |
| halfling traits, 28 |
| half-orc, 40-41 |
| half-orc names, 41 |
| half-orc traits, 41 |
| hawk (falcon) (creature), 306 |
| healing, 197 |
| hearing (Wisdom: Perception), 178 |
| condition: deafened, 290 |
| heavily obscured, 183 |
| heavy (weapon property), 147 |
| heavy armor (armor and shields), 145 |
| movement: in heavy armor, 144 |
| heavy weapons and Small creatures, 147 |
| height and weight (character), 121 |
| Heightened Spell (sorcerer Metamagic), 102 |
| Hellish Resistance (tiefling), 43 |
| Help action, 192 |
| hermit (background), 134-135 |
| hidden, 177, 178 |
| Dexterity: Stealth, 177 |
| finding a hidden creature, 177 |
| finding a hidden object, 178 |
| hiding, 177 |
| unseen attackers and targets, 194-195 |
| Hide action, 192 |
| Hide in Plain Sight (ranger), 92 |
| hiding, 177 |
| high elf (race; elf), 23 |
| hill dwarf (race; dwarf), 20 |
| hirelings, 159 |
| History (Intelligence skill), 177-178 |
| Hit Dice, 12 |
| multiclassing and, 163 |
| See also specific class entries, 45 |
| hit point maximum, 12, 15, 177 |
| hit points, 12, 13, 15, 177, 196-198 |
| Constitution and, 177 |
| current, 196 |
| damage at 0 (death saving throw), 197 |
| dropping to 0, 197-198 |
| increasing with level, 15 |
| multiclassing and, 163 |
| starting, 12, 13 |
| subtracting damage from, 196 |
| temporary, 198 |
| holding breath, 183 |
| holding your action (Ready action), 193 |
| Holy Nimbus (paladin), 86 |
| holy symbol |
| cleric, 57, 58 |
| paladin, 84, 85 |
| Horde Breaker (ranger Hunter's Prey), 93 |
| horse, riding (creature), 310 |
| See also mounts and vehicles, 155, 157 |
| how to play (rules), 6 |
| Huge (size category), 191 |
| human, 29-31 |
| human ethnicities, 30-31 |
| human names, 30, 31 |
| human traits, 31 |
| variant, 31 |
| Hunter (ranger archetype), 93 |
| Hunter's Prey (ranger), 93 |
| Hurl Through Hell (warlock), 109 |
| hustle (Dash action), 192 |
| Hypnotic Gaze (wizard), 117 |
I |
| ideals (personality), 124 |
| Ignan (language), 123 |
| illusion, 118, 203 |
| school (wizard arcane tradition), 118 |
| illusionist, 118 |
| Illusion Savant (wizard), 118 |
| Illuskan (human ethnicity), 31 |
| Illusory Reality (wizard), 118 |
| Illusory Self (wizard), 118 |
| imp (creature), 306 |
| Impostor (rogue), 97 |
| Improved Abjuration (wizard), 115 |
| Improved Combat Superiority (fighter), 74 |
| Improved Critical (fighter), 72 |
| Improved Divine Smite (paladin), 85 |
| Improved Duplicity (cleric), 63 |
| Improved Flare (cleric), 61 |
| Improved Minor Illusion (wizard), 118 |
| Improved War Magic (fighter), 75 |
| improvised weapons, 147-148 |
| incapacitated (condition), 290 |
| Indomitable (fighter), 72 |
| Indomitable Might (barbarian), 49 |
| Infernal (language), 123 |
| Infernal Legacy (tiefling), 43 |
| Infiltration Expertise (rogue), 97 |
| initiative, 177, 189 |
| Inner Planes (plane of existence), 301 |
| Insight (Wisdom skill), 178 |
| inspiration, 125 |
| instantaneous (spell duration), 203 |
| Instinctive Charm (wizard), 117 |
| Intelligence, 12, 177-178 |
| Arcana, 177 |
| checks, 177-178 |
| History, 177-178 |
| Investigation, 178 |
| Nature, 178 |
| Religion, 178 |
| Intimidating Presence (barbarian), 49-50 |
| Intimidation (Charisma skill), 179 |
| Inured to Undeath (wizard), 119 |
| Investigation (Intelligence skill), 178 |
| invisible (condition), 291 |
| unseen attackers and targets, 194-195 |
| Invoke Duplicity (Channel Divinity cleric option), 63 |
J |
| Jack of All Trades (bard), 54 |
| jumping (movement), 182, 190 |
K |
| Keen Senses (elf), 23 |
| Ki (monk), 78 |
| saving throws, 78 |
| Ki-Empowered Strikes (monk), 79 |
| ki points, 78 |
| spells and, 80 |
| knight (background: noble knight), 136 |
| knocking a creature out, 198 |
| Know Your Enemy (fighter), 73-74 |
| Knowledge domain (cleric divine domain), 59-60 |
| Knowledge of the Ages (Channel Divinity cleric option), 59 |
L |
| Land's Stride |
| druid, 69 |
| ranger, 92 |
| language, 17, 123, 125 |
| Druidic, 66 |
| thieves' cant, 96 |
| Large (size category), 191 |
| lawful evil (alignment), 122 |
| lawful good (alignment), 122 |
| lawful neutral (alignment), 122 |
| Lay on Hands (paladin), 84 |
| learning spells. See specific class Spellcasting entries: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| lethal damage, 197 |
| level, 11, 15 |
| Life domain (cleric divine domain), 60 |
| Lifedrinker (warlock eldritch invocation), 111 |
| lifestyle (expenses), 157 |
| lifting and carrying, 176 |
| carrying capacity, 176 |
| encumbrance (variant), 176 |
| size and, 176 |
| light, 183 |
| light (weapon property), 147 |
| light armor (armor and shields), 144 |
| light domain (cleric divine domain), 60-61 |
| lightly obscured, 183 |
| lightning damage (damage type), 196 |
| Limbo (plane of existence), 302 |
| line (area of effect), 205 |
| line of sight (casting a spell: targeting), 204 |
| lion (creature), 307 |
| listening (Wisdom: Perception), 178 |
| deafened (condition), 290 |
| loading (weapon property), 147 |
| lock, opening or picking (thieves' tools), 154 |
| lodging (expenses), 158 |
| Lolth, 24, 296 |
| long rest (resting), 186 |
| Lower Planes (plane of existence), 302 |
| low-light vision (darkvision), 183, 185 |
| Lucky (halfling), 28 |
| Lunging Attack maneuver (fighter maneuver), 74 |
M |
| Mage Hand Legerdemain (rogue), 98 |
| Magical Ambush (rogue), 98 |
| Magical Secrets (bard), 54 |
| magic, 8, 201-289 |
| See also specific class entries, 45 |
| magic item (wealth), 144 |
| magic-user (wizard), 45, 112-119 |
| arcane magic, 205 |
| Malleable Illusions (wizard), 118 |
| maneuver (fighter), 73 |
| Maneuvering Attack maneuver (fighter maneuver), 74 |
| maneuvers, 73, 74 |
| list, 74 |
| saving throws, 73 |
| mapping (travel), 183 |
| marching order (travel), 182 |
| Martial Archetype (fighter), 72 |
| martial archetypes, 72-75 |
| Battle Master, 73-74 |
| Champion, 72-73 |
| Eldritch Knight, 74-75 |
| Martial Arts (monk), 78 |
| martial weapon (weapon category), 146 |
| Mask of Many Faces (warlock eldritch invocation), 111 |
| Mask of the Wild (wood elf), 24 |
| Master of Myriad Forms (warlock eldritch invocation), 111 |
| Master of Nature (cleric), 62 |
| Master Transmuter (wizard), 119 |
| mastiff (creature), 307 |
| mounts and vehicles, 155, 157 |
| material spell component, 203 |
| Material Plane (plane of existence), 300 |
| Mechanus (plane of existence), 302 |
| Medicine (Wisdom skill), 178 |
| Medium (size category), 191 |
| medium armor (armor and shields), 144 |
| melee attack, 195 |
| unarmed, 195 |
| with a weapon that requires ammunition, 147 |
| reach, 195 |
| melee weapon, 14, 146, 149, 195 |
| Menacing (half-orc), 41 |
| Menacing Attack maneuver (fighter maneuver), 74 |
| Metamagic (sorcerer), 101-102 |
| Military Rank (soldier), 140 |
| Mindless Rage (barbarian), 49 |
| Minions of Chaos (warlock eldritch invocation), 111 |
| Minor Alchemy (wizard), 119 |
| Minor Conjuration (wizard), 116 |
| Mire the Mind (warlock eldritch invocation), 111 |
| Mist Stance (monk Elemental Discipline), 81 |
| Misty Escape (warlock), 109 |
| Misty Visions (warlock eldritch invocation), 111 |
| modifier, 7 |
| ability, 7 |
| bonus, 7 |
| penalty, 7 |
| monastic orders, 81 |
| Monastic Tradition (monk), 78 |
| monastic traditions, 79-81 |
| Way of the Open Hand, 79-80 |
| Way of Shadow, 80 |
| Way of the Four Elements, 80-81 |
| monk, 45, 76-81 |
| monastic traditions, 79-81 |
| quick build, 77 |
| monk weapons, 78 |
| moon elf (race; elf: high elf), 23 |
| mount (mounts and vehicles), 155, 157 |
| mountain dwarf (race; dwarf), 20 |
| Mount Celestia (plane of existence), 302 |
| mounted combat, 198 |
| mounts and vehicles, 155, 157 |
| movement, 181-182 |
| move action, 189, 190-191 |
| movement, 181-183, 190-192 |
| around creatures, 191 |
| breaking up, 190 |
| climbing, 182, 190 |
| crawling, 182, 191 |
| combat, 190-192 |
| difficult terrain, 182, 190 |
| flying, 191 |
| prone, 190-191 |
| forced march, 181 |
| in heavy armor, 144 |
| jumping, 182, 190 |
| mounts and vehicles, 181-182 |
| size, 191-192 |
| speed, 14, 17, 181 |
| squeezing, 192 |
| stand up, 190-191 |
| swimming, 175 (Athletics), 182, 190 |
| travel pace, 181 |
| using different speeds, 190 |
| moving a grappled creature, 195 |
| Mulan (human ethnicity), 31 |
| mule (creature), 307 |
| Multiattack (ranger), 93 |
| Multiattack Defense (ranger Defensive Tactic), 93 |
| multiclassing, 163-164 |
| Channel Divinity, 164 |
| experience points, 163 |
| hit points and Hit Dice, 163 |
| Pact Magic, 164 |
| prerequisites, 163 |
| proficiencies, 163-164 |
| proficiency bonus, 163 |
| spell slots, 164 |
| Spellcasting, 164 |
| spells known and prepared, 164 |
| Unarmored Defense, 164 |
| multiverse, 5-6, 293, 300 |
| Mystic Arcanum (warlock), 108 |
| name (character), 121 |
| Natural Explorer (ranger), 91 |
| Natural Illusionist (forest gnome), 37 |
| Naturally Stealthy (lightfoot halfling), 28 |
| Natural Recovery (druid), 68 |
| Nature (Intelligence skill), 178 |
| Nature domain (cleric divine domain), 61-62 |
| Nature's Sanctuary (druid), 69 |
| Nature's Ward (druid), 69 |
| Nature's Wrath (Channel Divinity paladin option), 87 |
| navigating (travel), 183 |
| necromancer, 118-119 |
| necromancy, 118, 203 |
| school (wizard arcane tradition), 118-119 |
| Necromancy Savant (wizard), 118 |
N |
| necrotic damage (damage type), 196 |
| Negative Plane (plane of existence), 300 |
| neutral (alignment), 122 |
| neutral evil (alignment), 122 |
| neutral good (alignment), 122 |
| Nine Hells, the (plane of existence), 302 |
| noble (background), 135-136 |
| noble knight (background), 136 |
| nonplayer character (NPC), 8, 159, 185, 189, 198 |
| nonlethal damage, 196 |
| NPC (nonplayer character), 8, 159, 185, 189, 198 |
O |
| Oath of Devotion (paladin sacred oath), 85-86 |
| Oath of the Ancients (paladin sacred oath), 86-87 |
| Oath of Vengeance (paladin sacred oath), 87-88 |
| oath spells (paladin), 85-88 |
| objects, 185 |
| attacking, 185 |
| interacting with, 185 |
| using during combat, 190 |
| One with Shadows (warlock eldritch invocation), 111 |
| Open Hand Technique (monk), 79 |
| open locks (thieves' tools), 154 |
| Opportunist (monk), 80 |
| opportunity attack, 195 |
| Orc, 41 |
| language, 41, 123 |
| orison (cantrip), 201 |
| Otherworldly Leap (warlock eldritch invocation), 111 |
| Otherworldly Patron (warlock), 107 |
| otherworldly patrons, 108-110 |
| Archfey, the, 108-109 |
| Fiend, the, 109 |
| Great Old One, the, 109-110 |
| Outer Planes (plane of existence), 300, 301 |
| outlander (background), 136-137 |
| Outlands, the (plane of existence), 302 |
| Overchannel (wizard), 118 |
| owl (creature), 308 |
P |
| Pact Boon (warlock), 107-108 |
| Pact of the Blade, 107-108 |
| Pact of the Chain, 107 |
| Pact of the Tome, 108 |
| Your Pact Boon, 108 |
| Pact Magic (warlock), 107 |
| multiclassing and, 164 |
| pact weapon (warlock), 107-108 |
| paladin, 45, 82-88 |
| quick build, 83 |
| sacred oaths, 85-88 |
| spell list, 208-209 |
| Pandemonium (plane of existence), 302 |
| panther (creature), 308 |
| paralyzed (condition), 291 |
| Parry maneuver (fighter maneuver), 74 |
| party (adventuring), 15 |
| passive check (ability check), 175 |
| Path of the Berserker (barbarian primal path), 49-50 |
| Path of the Totem Warrior (barbarian primal path), 50 |
| Patient Defense (monk Ki), 78 |
| Peerless Skill (bard), 55 |
| penalty, 6 |
| percentile (dice), 6 |
| Perception (Wisdom skill), 178 |
| travel: noticing threats, 182-183 |
| Perfect Self (monk), 79 |
| Performance (Charisma skill), 179 |
| Persistent Rage (barbarian), 49 |
| personality (character), 122-124 |
| Persuasion (Charisma skill), 179 |
| petrified (condition), 291 |
| pick locks (thieves' tools), 154 |
| pick pockets (Dexterity: Sleight of Hand), 177 |
| piercing damage (damage type), 196 |
| pirate (background), 139 |
| planar travel, 301 |
| Plane of Air (plane of existence), 301 |
| Plane of Earth (plane of existence), 301 |
| Plane of Faerie (plane of existence), 301 |
| plane of Fire (plane of existence), 301 |
| Plane of Shadow (plane of existence), 301 |
| Plane of Water (plane of existence), 301 |
| planes of existence, 5, 300-303 |
| platinum piece (pp) (coinage), 143 |
| player character, 5, 11-15 |
| point of origin (area of effect), 204 |
| poison damage (damage type), 196 |
| poisoned (condition), 292 |
| Position of Privilege (noble), 135 |
| Positive Plane (plane of existence), 300 |
| Portent (wizard), 116 |
| Potent Cantrip (wizard), 117 |
| Potent Spellcasting (cleric) |
| Knowledge domain, 60 |
| Light domain, 61 |
| Precision Attack maneuver (fighter maneuver), 74 |
| preparing spells. See Spellcasting: (cleric), 58; (druid), 66; (paladin), 84-85; (wizard), 114 |
| Preserve life (Channel Divinity cleric options), 60 |
| Primal Champion (barbarian), 49 |
| Primal Path (barbarian), 48 |
| primal paths, 49-50 |
| Path of the Berserker, 49-50 |
| Path of the Totem Warrior, 50 |
| Primal Strike (druid), 69 |
| Primeval Awareness (ranger), 92 |
| Primordial (language), 123 |
| profession (downtime activity), 187 |
| proficiencies, 11, 12, 14, 155 |
| multiclassing and, 163-164 |
| saving throw, 14 |
| skill, 14 |
| spell, 14 |
| tool, 14 |
| vehicle, 155 |
| weapon, 14 |
| proficiency bonus, 14, 173-174, 194 |
| adding, 14, 173 |
| dividing, 14, 173-174 |
| increasing with level, 15 |
| multiclassing and, 163 |
| multiplying, 14, 173-174 |
| Projected Ward (wizard), 115 |
| projectile weapon (weapon property: ammunition), 146 |
| prone, 190-191 |
| prone condition, 292 |
| Protection (fighting style), 72, 84 |
| pseudodragon (creature), 308 |
| psychic damage (damage type), 196 |
| punching (unarmed melee attack), 195 |
| Purity of Body (monk), 79 |
| Purity of Spirit (paladin), 86 |
| Pushing Attack maneuver (fighter maneuver), 74 |
Q |
| quasit (creature), 309 |
| quick build, 11 |
| See also under specific class entries, 45 |
| Quickened Spell (sorcerer Metamagic), 102 |
| Quivering Palm (monk), 80 |
R |
| race, 11 |
| choosing a, 11, 17 |
| traits (racial), 11, 17 |
| See also specific race entries, 17 |
| racial ability score increase (racial traits: ability score increase), 11, 12, 13, 17 |
| racial traits, 11, 17 |
| ability score increase, 11, 12, 13, 17 |
| age, 17 |
| alignment, 17 |
| languages, 17 |
| size, 17 |
| speed, 17 |
| subrace, 17 |
| See also specific race entries, 17 |
| Radiance of the Dawn (Channel Divinity cleric options), 61 |
| radiant damage (damage type), 196 |
| Rage (barbarian), 48 |
| Rally maneuver (fighter maneuver), 74 |
| range, 195 |
| maximum, 147 |
| normal, 147 |
| of spells (casting a spell: range), 202-203 |
| range (weapon property), 146 |
| ranged attack, 195 |
| in melee, 195 |
| ranged weapon, 14, 146, 149, 195 |
| ranger, 45, 89-93 |
| quick build, 90 |
| ranger archetypes, 93 |
| spell list, 209 |
| Ranger Archetype (ranger), 92 |
| ranger archetypes, 93 |
| Beast Master, 93 |
| Hunter, 93 |
| Ranger's Companion (ranger), 93 |
| Rashemi (human ethnicity), 31 |
| rat (creature), 309 |
| raven (creature), 309 |
| reach (creature), 195 |
| reach (weapon property), 147 |
| reaction, 190 |
| casting a spell: casting time, 202 |
| Read Thoughts (Channel Divinity cleric options), 59 |
| Ready action, 193 |
| Reckless Attack (barbarian), 48 |
| recovering ammunition (weapon property: ammunition), 146 |
| recuperating (downtime activity), 187 |
| refitting plate armor (armor and shields; variant: equipment sizes), 144 |
| Relentless (fighter), 78 |
| Relentless Avenger (paladin), 88 |
| Relentless Endurance (half-orc), 41 |
| Relentless Rage (barbarian), 49 |
| Reliable Talent (rogue), 96 |
| religion, 293 |
| cleric, 56 |
| druid, 64 |
| paladin, 82 |
| Religion (Intelligence skill), 178 |
| reloading (weapon property: ammunition), 146 |
| objects: using during combat, 190 |
| weapon properties: loading, 147 |
| Remarkable Athlete (fighter), 72 |
| Repelling Blast (warlock eldritch invocation), 111 |
| research (downtime activity), 187 |
| Researcher (sage), 138 |
| resistance (damage resistance), 197 |
| Damage Resistance (dragonborn), 34 |
| resting, 186 |
| restrained (condition), 292 |
| result (total), 7 |
| Retainers (noble variant), 136 |
| Retaliation (barbarian), 50 |
| Ride the Wind (monk Elemental Discipline), 81 |
| Riposte maneuver (fighter maneuver), 74 |
| Ritual Casting. See Spellcasting: bard (52-53); cleric (58); druid (66); wizard (114) |
| Ritual Caster feat, 169 |
| rituals, 201-202 |
| casting a spell: casting time, 202 |
| River of Hungry Flame (monk Elemental Discipline), 81 |
| rock gnome (race; gnome), 37 |
| rogue, 45, 94-98 |
| quick build, 95 |
| Roguish Archetype (rogue), 96 |
| roguish archetypes, 97-98 |
| Arcane Trickster, 97-98 |
| Assassin, 97 |
| Thief, 97 |
| roleplaying, 8, 185-186 |
| roll, 6-7 |
| round (time), 181, 189 |
| rounding numbers, 7 |
| rowed vessel, 155-157 |
| rules, 6-7 |
| exceptions, 7 |
| how to play, 6 |
| specific beats general, 7 |
| run (Dash action), 192 |
| Rush of the Gale Spirits (monk Elemental Discipline), 81 |
| Rustic Hospitality (folk hero), 131 |
S |
| Sacred Oath (paladin), 85 |
| oath spells, 85 |
| sacred oaths, 85-88 |
| breaking, 86 |
| Oath of Devotion 85-86 |
| Oath of the Ancients, 86-87 |
| Oath of Vengeance, 87-88 |
| sacred plants and wood (druid), 66 |
| Sacred Weapon (Channel Divinity paladin option), 86 |
| sage (background), 137-138 |
| sailor (background), 139 |
| Savage Attacks (half-orc), 41 |
| saving throw (save), 7, 12, 179, 205 |
| death, 197 |
| ki, 78 |
| maneuver (saving throws), 73 |
| proficiency, 14 |
| spell, 205 |
| saving throw modifier, 12, 179, 205 |
| School of Abjuration (wizard), 115-116 |
| School of Conjuration (wizard), 116 |
| School of Divination (wizard), 116-117 |
| School of Enchantment (wizard), 117 |
| School of Evocation (wizard), 117-118 |
| School of Illusion (wizard), 118 |
| School of Necromancy (wizard), 118-119 |
| School of Transmutation (wizard), 119 |
| schools of magic (arcane traditions), 115-119 |
| Sculptor of Flesh (warlock eldritch invocation), 111 |
| Sculpt Spells (wizard), 117 |
| Second-Story Work (rogue), 97 |
| Second Wind (fighter), 72 |
| Search action, 193 |
| Intelligence: Investigation, 178 |
| travel (tracking), 183 |
| Wisdom: Perception, 178 |
| self |
| casting a spell: range, 202-203 |
| targeting, 204 |
| selling treasure (wealth), 144 |
| services, 159 |
| sex (character: sex and gender), 121 |
| Shadow Arts (monk), 80 |
| Shadowfell, the (plane of existence), 300 |
| Shadow Step (monk), 80 |
| Shapechanger (wizard), 119 |
| Shape the Flowing River (monk Elemental Discipline), 81 |
| Share Spells (ranger), 93 |
| shark, reef (creature), 309 |
| Shelter of the Faithful (acolyte), 127 |
| shield (armor and shields), 144 |
| shield dwarf (race; dwarf: mountain), 20 |
| Ship's Passage (sailor), 139 |
| short rest (resting), 186 |
| Shou (human ethnicity), 31 |
| shoving, 195 |
| Sigil (plane of existence), 302 |
| Signature Spells (wizard), 115 |
| Sign of Ill Omen (warlock eldritch invocation), 111 |
| silvered weapon (weapon), 148 |
| silver piece (sp) (coinage), 143 |
| simple weapon (weapon category), 146 |
| size, 176, 191-192 |
| and weapons (heavy), 147 |
| of equipment (variant: equipment sizes), 144 |
| lifting and carrying: size and, 176 |
| space, 191-192 |
| See also racial traits and specific race trait entries, 17 |
| size category, 191 |
| skeleton (creature), 310 |
| skill check (ability check: skill), 174-175 |
| Skill Versatility (half-elf), 39 |
| skills with different abilities (variant), 175 |
| slashing damage (damage type), 196 |
| Sleight of Hand (Dexterity skill), 177 |
| Slippery Mind (rogue), 96 |
| Slow Fall (monk), 78 |
| Small (size category), 191 |
| snake, constrictor (creature), 305 |
| snake, poisonous (creature), 308 |
| Sneak Attack (rogue), 96 |
| social interaction, 8, 185-186 |
| soldier (background), 140-141 |
| somatic spell component, 203 |
| Song of Rest (bard), 54 |
| sorcerer, 45, 99-104 |
| quick build, 100 |
| sorcerous origin, 101, 102-104 |
| spell list, 209 |
| Sorcerous Origin, 101 |
| sorcerous origins, 102-104 |
| Draconic Bloodline, 102-103 |
| Wild Magic, 103-104 |
| Sorcerous Restoration, 102 |
| Sorcery Pointer (sorcerer Font of Magic), 101 |
| Soul of Vengeance (paladin), 88 |
| space (size), 191-192 |
| Speak with Small Beasts (forest gnome), 37 |
| special (weapon property), 147 |
| speed (movement), 14, 17, 181 |
| mounts and vehicles, 157 |
| racial traits, 17 |
| travel (pace), 181 |
| spell, 201 |
| spell attack modifier. See Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114) |
| spell attack roll, 205 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (92); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| Spell Bombardment (sorcerer), 103 |
| Spellbook (wizard), 114 |
| spellcaster, 201 |
| spellcasting, 201-205 |
| Spellcasting |
| bard, 52-53 |
| cleric, 58 |
| druid, 66 |
| fighter: Eldritch Knight, 75 |
| multiclassing, 164 |
| paladin, 84-85 |
| ranger, 91-92 |
| rogue: Arcane Trickster, 97-98 |
| sorcerer, 101 |
| warlock: Pact Magic, 107 |
| wizard, 114 |
| spellcasting ability, 178, 179, 205 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| spellcasting focus. See Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114) |
| spell components (casting a spell: components), 203 |
| material spell component, 203 |
| somatic spell component, 203 |
| verbal spell component, 203 |
| spell descriptions, 211-289 |
| spell level, 201 |
| spell list, 207-211 |
| Spell Mastery (wizard), 115 |
| spell preparation. See Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114) |
| multiclassing, 165 |
| Spell Resistance (wizard), 116 |
| spell save DC, 205 |
| See also Spellcasting: bard (53); cleric (58); druid (66); paladin (85); sorcerer (101); warlock (107); wizard (114) |
| spell saving throws, 205 |
| spells known, 201 |
| multiclassing, 164 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| spell slots, 201 |
| multiclassing, 164 |
| See also Spellcasting: bard (52); cleric (58); druid (66); fighter, Eldritch Knight (75); ranger (91); rogue, Arcane Trickster (98); sorcerer (101); warlock (107); wizard (114) |
| Spell Thief (rogue), 98 |
| sphere (area of effect), 205 |
| spider, giant (creature), 306 |
| Spirit Seeker (barbarian), 50 |
| Spirit Walker (barbarian), 50 |
| Split Enchantment (wizard), 118 |
| spot (Perception) (Wisdom skill), 178 |
| sprite (creature), 310 |
| spy (background), 130 |
| squeezing (movement), 192 |
| stabilizing a creature, 197 |
| stable, 197-198 |
| stacking (casting a spell: combining effects), 205 |
| advantage, 173 |
| disadvantage, 173 |
| standard action, 192 |
| standard language (language), 123 |
| Stand Against the Tide (ranger Superior Hunter's Defense), 93 |
| starting wealth, 143 |
| starvation (food and drink: food requirements), 185 |
| Stealth (Dexterity skill), 177 |
| armor and shields: Stealth, 144 |
| hiding, 177 |
| travel, 182 |
| Steel Will (ranger Defensive Tactic), 93 |
| Step of the Wind (monk Ki), 78 |
| Stillness of Mind (monk), 79 |
| Stonecunning (dwarf), 20 |
| Stormborn (cleric), 62 |
| Stout Resilience (stout halfling), 28 |
| Strength, 12, 175-176 |
| Athletics, 175 |
| checks, 175 |
| Stroke of luck (rogue), 96 |
| strongheart halfling (race; halfling: stout), 28 |
| Student of War (fighter), 73 |
| stunned (condition), 292 |
| Stunning Strike (monk), 79 |
| subrace, 17 |
| Subtle Spell (sorcerer Metamagic), 102 |
| suffocating, 183 |
| sun elf (race; elf: high elf), 23 |
| Sunlight Sensitivity (drow), 24 |
| Superior Critical (fighter), 73 |
| Superior Darkvision (drow), 24 |
| Superior Hunter's Defense (ranger), 93 |
| Superior Inspiration (bard), 54 |
| superiority dice (fighter), 73 |
| Supreme Healing (cleric), 60 |
| Supreme Sneak (rogue), 97 |
| surprise, 189 |
| travel: surprise, 183 |
| Survival (Wisdom skill), 178 |
| navigating, 183 |
| travel: foraging, 183 |
| tracking, 183 |
| Survivor (fighter), 73 |
| svirfneblin (deep gnome) (race; gnome), 36 |
| Sweeping Attack maneuver (fighter maneuver), 74 |
| Sweeping Cinder Strike (monk Elemental Discipline), 81 |
| swimming, 175 (Athletics), 182, 190 |
| Sylvan (language), 123 |
T |
| targeting a spell (casting a spell: targeting), 204 |
| target number, 7 |
| Armor Class (AC), 7 |
| Difficulty Class (DC), 7 |
| Tempest domain (cleric divine domain), 62 |
| temporary hit points, 198 |
| Tenets of Devotion (paladin), 86 |
| Tenets of the Ancients (paladin), 86-87 |
| Tenets of Vengeance (paladin), 88 |
| Terran (language), 123 |
| Tethyrian (human ethnicity), 31 |
| THAC0 (attack roll), 7, 14, 176, 177, 194 |
| Thief (roguish archetype), 97 |
| Thief of Five Fates (warlock eldritch invocation), 111 |
| Thief's Reflexes (rogue), 97 |
| thieves' cant (rogue language), 96 |
| thieves' tools, 154 |
| Third Eye, The (wizard), 116-117 |
| Thirsting Blade (warlock eldritch invocation), 111 |
| Thought Shield (warlock), 11O |
| Thousand Forms (druid), 69 |
| three-quarters cover, 196 |
| thrown (weapon property), 147 |
| Thunderbolt Strike (cleric), 62 |
| thunder damage (damage type), 196 |
| Tides of Chaos (sorcerer), 103 |
| tiefling, 42-43 |
| tiefling names, 43 |
| tiefling traits, 43 |
| tiers of play, 15 |
| tiger (creature), 311 |
| time, 181 |
| day, 181 |
| minute, 181 |
| round, 181, 189 |
| turn, 189 |
| Timeless Body |
| druid, 67 |
| monk, 79 |
| Tinker (rock gnome), 37 |
| Tiny (size category), 191 |
| Tongue of the Sun and Moon (monk), 79 |
| tools, 154 |
| total, 7 |
| total cover, 196 |
| Totemic Attunement (barbarian), 50 |
| Totem Spirit (barbarian), 50 |
| tracking |
| as a wolf (barbarian primal path), 50 |
| favored enemy (ranger), 91 |
| Natural Explorer (ranger), 92 |
| survival (Wisdom skill), 178 |
| while travelling, 183 |
| trade goods, 144, 157 |
| training (downtime activity), 187 |
| traits (personality), 123 |
| See also specific race trait entries, 17 |
| Trance (elf), 23 |
| Transitive Planes (plane of existence), 301 |
| Tranquility (monk), 80 |
| transmutation, 119, 203 |
| school (wizard arcane tradition), 119 |
| Transmutation Savant (wizard), 119 |
| transmuter, 119 |
| Transmuter's Stone (wizard), 119 |
| traps, finding |
| Intelligence: Investigation, 178 |
| Wisdom: Perception, 178 |
| traps, removing or disabling (thieves' tools), 154 |
| travel, 181-183 |
| drawing a map, 183 |
| encounters, 183 |
| foraging, 183 |
| marching order, 182 |
| navigating, 183 |
| noticing threats, 182-183 |
| pace, 181 |
| stealth, 182 |
| surprise, 183 |
| tracking, 183 |
| Trickery domain (cleric divine domain), 62-63 |
| trinkets, 160-161 |
| Trip Attack maneuver (fighter maneuver), 74 |
| truesight, 185 |
| Turami (human ethnicity), 31 |
| turn (time), 189 |
| turn, taking yours, 189-190 |
| action, 189, 192-193) |
| bonus action, 189 |
| movement, 181-183, 190-192 |
| Turn the Faithless (Channel Divinity paladin option), 87 |
| Turn the Unholy (Channel Divinity paladin option), 86 |
| Turn Undead (Channel Divinity cleric option), 59 |
| Twinned Spell (sorcerer Metamagic), 102 |
| two-handed (weapon property), 147 |
| two-weapon fighting, 195 |
| Two-Weapon Fighting (class feature: fighting style) |
| fighter, 72 |
| ranger, 91 |
U |
| unarmed (melee attack), 195 |
| Unarmored Defense |
| barbarian, 48 |
| monk, 78 |
| Unarmored Movement (monk), 78 |
| Uncanny Dodge |
| ranger Superior Hunter's Defense, 93 |
| rogue class feature, 96 |
| Undead Thralls (wizard), 119 |
| Underdark, 17 |
| Undying Sentinel (paladin), 87 |
| uncommon races, 33 |
| unconscious, 197, 198 |
| condition, 292 |
| Undercommon (language), 123 |
| underwater combat, 198 |
| unseen attackers and targets, 194-195 |
| Upper Planes (plane of existence), 302 |
| urchin (background), 141 |
| Use an Object action, 193 |
| Use Magic Device (rogue), 97 |
| using this book, 6 |
V |
| Vanish (ranger), 92 |
| vehicle (mounts and vehicles), 155, 157 |
| verbal spell component, 203 |
| versatile (weapon property), 147 |
| Versatile Trickster (rogue), 98 |
| vision, 183 |
| blindsight, 183 |
| darkvision, 183, 185 |
| truesight, 185 |
| Wisdom: Perception, 178 |
| Visions of Distant Realms (warlock eldritch invocation), 111 |
| Visions of the Past (cleric), 60 |
| Voice of the Chain Master (warlock eldritch invocation), 111 |
| Volley (ranger Multiattack), 93 |
| Vow of Enmity (Channel Divinity paladin option), 88 |
| vulnerability (damage vulnerability), 197 |
W |
| Wanderer (outlander), 136 |
| Warding Flare (cleric), 61 |
| War domain (cleric divine domain), 63 |
| War God's Blessing (Channel Divinity cleric option), 63 |
| warhorse (creature), 311 |
| mounts and vehicles, 155, 157 |
| War Magic (fighter), 75 |
| War Priest (cleric), 63 |
| Water Whip (monk Elemental Discipline), 81 |
| warlock, 45, 105-111 |
| quick build, 106 |
| otherworldly patrons, 108-110 |
| spell list, 210 |
| Wave of Rolling Earth (monk Elemental Discipline), 81 |
| wealth, 143-144 |
| expenses, 157-158, 187 |
| magic item, 144 |
| selling treasure, 144 |
| starting, 143 |
| weapon, 14, 146-148, 149 |
| improvised, 147-148 |
| silvered, 148 |
| table, 149 |
| Weapon Bond (fighter), 75 |
| weapon categories, 146 |
| weapon proficiency, 14, 146 |
| See also specific classes: proficiencies, 45 |
| See also specific race trait entries, 17 |
| weapon properties, 146-147 |
| Weave, the, 205 |
| Whirlwind Attack (ranger Multiattack), 93 |
| Whispers of the Grave (warlock eldritch invocation), 111 |
| Wholeness of Body (monk), 79-80 |
| wild elf (race; elf: wood elf), 24 |
| Wild Magic (sorcerer sorcerous origin), 103 |
| Wild Magic Surge (sorcerer), 103 |
| table, 104 |
| Wild Shape (druid), 66-67 |
| Wisdom, 12, 178 |
| Animal Handling, 178 |
| checks, 178 |
| Insight, 178 |
| Medicine, 178 |
| Perception, 178 |
| Survival, 178 |
| Witch Sight (warlock eldritch invocation), 111 |
| wizard, 45, 112-119 |
| arcane traditions, 115-119 |
| quick build, 113 |
| spell list, 210-211 |
| wolf, dire (creature), 305 |
| wolf (creature), 311 |
| wood elf (race; elf), 24 |
| world, 5-6, 8 |
| planes of existence: Material Plane, 302 |
| Wrath of the Storm (cleric), 62 |
X |
| XP (experience points), 15 |
Y |
| Ysgard (plane of existence), 302 |
Z |
| zombie (creature), 311 |
A |
| aasimar, 286-287 |
| abilities (NPC), 89, 92 |
| ability check, 237-238, 245, 263-264 |
| ability score, 89, 237-240, 242, 263-266 |
| absent characters, 235-236, 260 |
| Abyss, 58, 62-63 |
| Death Dells, 63 |
| Demonweb, The, 62 |
| Endless Maze, The, 63 |
| Gaping Maw, The, 62 |
| Thanatos, 62 |
| Triple Realm, The, 63 |
| Acheron (Outer Plane), 58, 66 |
| action options, 271-272 |
| climb onto a bigger creature, 271 |
| disarm, 271 |
| mark, 271 |
| overrun, 272 |
| shove aside, 272 |
| tumble, 272 |
| activating a magic item, 141 |
| advantage, 239-240 |
| adventure, 16, 25, 99-123, 125-126 |
| creating, 5, 71-87, 99-105, 125-126 |
| hooks, 72 |
| published, 72 |
| seeds, 125-126 |
| adventurer NPC, 93 |
| adventuring day, 84 |
| air quality, 105 |
| air vehicles, 119 |
| alien technology, 268 |
| alternative rewards, 227-232 |
| altitude, 110 |
| animism, 12 |
| antipaladin, 96, 97 |
| appearance (NPC), 89 |
| apprentice, 92-93 |
| Arborea (Outer Plane), 58, 60-61 |
| Arcadia (Outer Plane), 58, 66-67 |
| arctic monsters, 302 |
| area of effect, 249-250, 251 |
| armor, magic, 139 |
| artifacts, 219-227 |
| destroying, 221 |
| properties, 219-221 |
| art objects, 133, 134-135 |
| Astral color pools, 47 |
| Astral Plane, 43, 46-48 |
| astral projection, 47 |
| atonement (paladin), 97 |
| attack rolls, 235, 238, 239 |
| attitude (NPC), 244 |
| attunement, 136-138 |
| automatic success (variant), 239 |
| Avernus (Nine Hells), 64 |
| awarding experience points, 260-261 |
B |
| background NPC, 94 |
| backgrounds, 26, 264, 289 |
| creating, 26, 289 |
| barred doors, 103 |
| Beastlands, The (Outer Plane), 58, 60 |
| becoming lost, 111-112, 117-118 |
| beginning an adventure, 72, 74, 77, 79 |
| between adventures, 125-131 |
| blessings, 227-228 |
| bond (NPC), 91 |
| Border Ethereal, 48 |
| bringing back the dead, 24 |
| brown mold, 105 |
| businesses (character), 127, 129 |
| buying magic items, 135-136 |
| Bytopia (Outer Plane), 58, 59-60 |
C |
| campaign, 9, 25-41, 126 |
| creating, 14, 25-41, 43-44, 125 |
| tracking, 126 |
| Cania (Nine Hells), 65 |
| Carceri (Outer Plane), 58, 63 |
| challenge rating, 82, 92, 274, 274-275, 279, 306-309 |
| charges in magic items, 141 |
| charms, 228 |
| chases, 252-255 |
| city, 17 |
| City of Brass, 55-56 |
| class, 96-97, 283, 287-289 |
| NPC, 96-97 |
| cleaving, 272 |
| climax, 72, 75, 77 |
| climb onto a bigger creature, 271 |
| clues (mystery), 78 |
| coastal monsters, 302 |
| cold, 110 |
| collapsing roof (trap), 122 |
| color pools (Astral), 47 |
| combat, 247-252, 270-273 |
| combat encounter, 81-85 |
| creating, 81-85 |
| command word, 141 |
| commerce, 19-20 |
| complex traps, 121-122 |
| complications, 79-81 |
| concealed doors, 104 |
| conditions, 248 |
| conflict with a sentient item, 216 |
| connecting adventures, 125-126 |
| consumable magic items, 141 |
| potions, 139, 140 |
| scrolls, 139, 140 |
| contacts, 93-94 |
| contests, 238 |
| continent scale (map), 14 |
| continuing campaign, 36 |
| conversation, 244-245 |
| cosmology, 43-44 |
| cover, 251, 272 |
| crafting a magic item, 128-129 |
| creating a background, 26, 289 |
| creating a campaign, 14, 25-41, 43-44, 125 |
| character backgrounds, 26 |
| characters, 26, 36 |
| continuing or episodic, 36 |
| creating a world, 4, 9-41 |
| ending, 33 |
| events, 26-33 |
| flavor, 38-41 |
| map, 14, 25-26 |
| planes of existence, 43-44 |
| play style, 34-36 |
| story, 125 |
| theme, 36 |
| time, 32 |
| creating a currency, 20 |
| creating a downtime activity, 131 |
| creating a dungeon, 72-73, 74, 99-105, 290-301 |
| air quality, 105 |
| creating an encounter, 81-85, 102 |
| creator, 99-101 |
| ecology, 102 |
| encounters, 102 |
| factions, 101-102 |
| features, 102-105 |
| goals, 72-73 |
| hazards, 105 |
| history, 101 |
| inhabitants, 74, 101-102 |
| light, 104-105 |
| location, 99 |
| map, 102-105, 311, 312, 314, 315 |
| purpose, 101 |
| random, 290-301 |
| random encounters, 85-87, 106, 114-116, 118 |
| sounds, 105 |
| creating a magic item, 214-216, 284-285 |
| sentient, 214-216 |
| creating a monster, 273-283 |
| class, 283 |
| features, 280-281 |
| quickly, 274-275 |
| stat block, 275-279 |
| creating a multiverse, 43-69 |
| creating a campaign, 14, 25-41, 43-44, 125 |
| creating an adventure, 5, 71-87, 99-105, 125-126 |
| adventure seeds, 125-126 |
| character goals, 72-74, 76 |
| climax, 72, 75, 77 |
| complications, 79-81 |
| creating a dungeon, 72-73, 74, 99-105, 290-301 |
| creating an encounter, 81-85, 102 |
| dungeon, 99-105 |
| elements, 71-72 |
| event-based, 75-77 |
| foreshadowing, 126 |
| intrigue, 78 |
| introduction, 72, 74, 77, 79 |
| location-based, 72-75 |
| maps, 72, 75, 77 |
| moral quandaries, 79-80 |
| mystery, 77-78 |
| NPCs, 74, 75-76, 77, 78 |
| random encounters, 85-87, 106, 114-116, 118 |
| side quests, 81 |
| structure, 72 |
| twists, 80 |
| type, 72-79 |
| villain, 74, 75-76, 77, 78 |
| creating an encounter, 81-85, 102 |
| character objectives, 81 |
| combat, 81-85 |
| budget, 83-84 |
| difficulty, 82-84, 84-85 |
| multi-part, 83 |
| party size, 83 |
| XP thresholds, 82-83 |
| dungeon, 102 |
| fun, 85 |
| creating an NPC, 89-97, 244, 279-283 |
| abilities, 89 |
| appearance, 89 |
| attitude, 244 |
| bond, 91 |
| challenge rating, 92 |
| class, 96-97, 283 |
| detailed, 89-91 |
| equipment, 92 |
| flaw, 91 |
| ideal, 90 |
| interaction trait, 90 |
| loyalty, 93 |
| mannerism, 90 |
| monster, 91-92 |
| occupation and history, 89 |
| quickly, 89 |
| statistics, 92, 279-283 |
| talent, 90 |
| useful knowledge, 90 |
| villain, 94-97 |
| creating an organization, 21-22 |
| creating a plane, 43 |
| creating a race, 285-287 |
| creating a religion, 10-13 |
| animism, 12 |
| dualism, 12 |
| forces and philosophies, 12-13 |
| loose pantheon, 10-11 |
| monotheism, 12 |
| mystery cults, 11-12 |
| racial, 13 |
| tight pantheon, 11 |
| creating a settlement, 15-20, 112-116 |
| as an adventure site, 16 |
| atmosphere, 17 |
| commerce, 19-20 |
| encounters, 114-116 |
| government, 17-19 |
| map, 114, 313 |
| purpose, 15-16 |
| random, 112-114 |
| size, 16-17 |
| creating a spell, 283-284 |
| creating a trap, 120-122 |
| complex, 121-122 |
| detection, 120-121 |
| disabling, 120-121 |
| effects, 121 |
| trigger, 120 |
| creating a wilderness, 14, 25-26, 73, 106-112, 116-120 |
| creating an encounter, 81-85, 102 |
| encounters, 106 |
| features, 108-109 |
| goals, 73 |
| hazards, 109-112 |
| map, 14, 25-26, 108-109 |
| random encounters, 85-87, 106, 114-116, 118 |
| unusual environments, 116-120 |
| creating a world, 4, 9-41 |
| currency, 19-20 |
| magic, 9-10, 23-24 |
| map, 14 |
| religion, 10-13 |
| settlements, 15-20 |
| critical hits, 248 |
| currency, 19-20, 133 |
| creating a, 20 |
| cursed items, 138-139 |
D |
| damage, 249, 273 |
| damaging objects, 246-247 |
| dark fantasy, 40 |
| darkness, 104-105 |
| dart trap, 123 |
| Dawn War deities, 10 |
| DC (Difficulty Class), 238-239 |
| Death Dells (Abyssal plane), 63 |
| Death domain, 96-97 |
| Deep Ethereal, 48-49 |
| degrees of failure, 242 |
| deity, 10-13 |
| divine rank, 11 |
| pantheon, 10-11 |
| racial, 13 |
| demigod, 11 |
| demiplane, 68 |
| Demonweb, The (Abyssal plane), 62-63 |
| desecrated ground, 110 |
| desert monsters, 302 |
| destroying artifacts, 221 |
| detecting a hazard, 105 |
| detecting a trap, 120-121 |
| diagonal movement, 252 |
| dice, 235, 236-237 |
| Difficulty Class (DC), 238-239 |
| disabling a trap, 120-121 |
| disadvantage, 239-240 |
| disarm, 271 |
| disease, 256-257 |
| Dis (Nine Hells), 64 |
| divine rank, 11 |
| deity, 10-13 |
| Lesser deities, 11 |
| Greater deities, 11 |
| Quasi-deities, 11 |
| Domains of Dread (Shadowfell), 51-52 |
| doors, 103-104 |
| downtime activities, 127-131 |
| dualism, 12 |
| dungeon, 72-75, 99-105, 290-301 |
| creating, 72-73, 74, 99-105, 290-301 |
| Dungeon Master, 4 |
E |
| echo plane, 43 |
| Feywild, 43, 49-50 |
| Shadowfell, 43, 51-52 |
| ecology (dungeon), 102 |
| eladrin, 286 |
| Elemental Chaos, 52-53 |
| Elemental Planes (Inner Planes), 43, 52-57 |
| Elysium (Outer Plane), 58, 60 |
| encounter, 75, 77, 81-87, 102, 106 |
| creating an encounter, 81-85, 102 |
| random encounters, 85-87, 106, 114-116, 118 |
| ending a campaign, 33 |
| ending an adventure, 72, 75, 77 |
| Endless Maze, The (Abyssal plane), 63 |
| environment, 109-112, 116-120 |
| epic boons, 230, 231-232 |
| epic fantasy, 39 |
| episodic campaign, 36 |
| equipment (NPC), 92 |
| ether cyclone, 49 |
| Ethereal curtains, 48-49 |
| Ethereal Plane, 43, 48-49 |
| event-based adventure, 75-77 |
| events (campaign), 26-33 |
| Evernight (Shadowfell), 52 |
| expenses (character), 126-127 |
| experience points (XP), 82-84, 260-261 |
| thresholds, 82-83 |
| exploration, 242-244 |
| explosives, 267-268 |
| extra NPC, 94 |
F |
| facing, 252 |
| factions |
| organizations, 21-23 |
| creating a dungeon: factions, 101-102 |
| falling net (trap), 122 |
| Far Realm, 68 |
| favors, 229-230 |
| fear, 266 |
| fey crossings, 50 |
| Feywild magic, 50 |
| Feywild (Plane of Faerie), 43, 49-50 |
| firearms, 267, 268 |
| fire-breathing statue (trap), 122 |
| flanking, 251 |
| flavor (campaign), 38-41 |
| flaw (NPC), 91 |
| flying, 119-120 |
| followers, 92-93 |
| food and water, 111 |
| foraging, 111 |
| foreshadowing, 126 |
| forest monsters, 302-303 |
| framing events, 79 |
| frigid water, 110 |
| fun, 85 |
G |
| gaining levels, 131, 261 |
| gaining renown, 22, 129 |
| Gaping Maw, The (Abyssal plane), 62 |
| garrisons (character), 127 |
| gate-towns (Outlands), 67 |
| Ghenna (Outer Plane), 58, 63 |
| gemstones, 133, 134 |
| Gloaming Court (Feywild), 49 |
| god (deity), 10-13 |
| government, 17-19 |
| grassland monsters, 303 |
| greater deity, 11 |
| Great Wheel, 44 |
| green slime, 105 |
| grenades, 268 |
| grid, 250-252 |
H |
| hack and slash, 34 |
| Hades (Outer Plane), 58, 63 |
| Harpers, 21 |
| hazards, 105, 109-112 |
| healing variants, 266-267 |
| heat, 110 |
| heroic fantasy, 38 |
| hero points, 264 |
| high altitude, 110 |
| hill monsters, 304 |
| hirelings, 94 |
| hit points, 247-248 |
| hitting cover, 272 |
| hoard treasure, 133, 137-139 |
| home base (for characters), 15, 25 |
| honor, 264-265 |
| horror, 266 |
I |
| ice (hazard), 110-lll |
| ideal (NPC), 90 |
| identifying a magic item, 136 |
| immersive storytelling, 34 |
| individual treasure, 133, 136 |
| Infinite Staircase, 58-59 |
| influence, 78 |
| initiative, 247, 270-271 |
| variants, 270-271 |
| injuries, 272-273 |
| Inner Planes, 43, 52-57 |
| City of Brass, 55 |
| Elemental Chaos, 52 |
| Plane of Air, 53 |
| Plane of Earth, 54 |
| Plane of Fire, 55 |
| Plane of Water, 56 |
| inspiration, 240-241 |
| inspirational reading, 316 |
| interaction trait (NPC), 90 |
| intrigue, 40, 78 |
K |
| kingdom scale (map), 14 |
| knowledge (NPC), 90 |
L |
| lairs, 108 |
| land, 229 |
| languages, 20-21 |
| larva (Hades), 63 |
| law,114 |
| layers, planar, 58 |
| lesser deity, 11 |
| letters of recommendation, 228-229 |
| light, 104-105 |
| Limbo (Outer Plane), 58, 61-62 |
| line of sight, 251 |
| linking adventures, 125-126 |
| location-based adventure, 72-75 |
| locked doors, 103 |
| long rest, 267 |
| loose pantheon, 10-11 |
| losing the path, 111-112, 117-118 |
| Lower Planes, 58 |
| Outer Planes, 43, 57-67 |
| loyalty, 93 |
M |
| madness, 258-260 |
| magic, 9-10, 23-24 |
| creating a magic item, 214-216, 284-285 |
| creating a spell, 283-284 |
| magic items, 128-129, 129-130, 133, 135-227 |
| restrictions, 24 |
| schools of, 24 |
| magic items, 128-129, 129-130, 133, 135-227 |
| alphabetical descriptions, 150-214 |
| artifacts, 219-227 |
| attunement, 136-138 |
| buying, 135-136 |
| categories, 139-140 |
| armor, 139 |
| potions, 139 |
| rings, 139 |
| rods, 139 |
| scrolls, 139 |
| staffs, 140 |
| wands, 140 |
| weapons, 140 |
| wondrous items, 140 |
| crafting, 128-129, 141 |
| cursed, 138-139 |
| formulas, 141 |
| identifying, 136 |
| rarity, 135 |
| resilience, 141 |
| objects, 246-247 |
| selling, 129-130, 135-136 |
| sentient, 214-218 |
| special features, 141-143 |
| wearing and wielding, 140-141 |
| Maladomini (Nine Hells), 65 |
| Malbolge (Nine Hells), 65 |
| mannerism (NPC), 90 |
| mapping, 14, 25-26, 72, 75, 77, 102-105, 108-109, 114, 255 |
| campaign, 14, 25 |
| scale, 14 |
| chases, 255 |
| dungeon, 102-105 |
| samples, 310-315 |
| settlement, 114 |
| wilderness, 108-109 |
| mark, 271 |
| marks of prestige, 228-231 |
| massive damage, 273 |
| Material Plane, 43 |
| Material Plane echoes, 43 |
| Feywild, 43, 49-50 |
| Shadowfell, 43, 51-52 |
| Mechanus (Outer Plane), 58, 66 |
| medals, 229 |
| memory loss (Feywild), 50 |
| metagame thinking, 235 |
| milestones, 261 |
| Minauros (Nine Hells), 64 |
| miniatures, 250-252 |
| missing players, 235-236, 260 |
| mixing potions, 140 |
| mobs, 250 |
| modifying a class, 287-289 |
| modifying a magic item, 284 |
| modifying a monster, 273-274 |
| monotheism, 12 |
| monsters, 71, 74, 82, 91-92, 247-248, 273-283, 302-305, 306-309 |
| creating a monster, 273-283 |
| creating an encounter, 81-85, 102 |
| creating an NPC, 89-97, 244, 279-283 |
| random encounters, 85-87, 106, 114-116, 118 |
| as NPCs, 91-92 |
| by challenge rating, 306-309 |
| by terrain, 302-305 |
| arctic, 302 |
| coastal, 302 |
| desert, 302 |
| forest, 302 |
| grassland, 303 |
| hill, 304 |
| mountain, 304 |
| swamp, 304 |
| underdark, 305 |
| underwater, 305 |
| urban, 305 |
| challenge rating, 82 |
| hit points, 247-248 |
| mobs, 250 |
| statistics by challenge rating, 274 |
| monuments, 108 |
| morale, 273 |
| moral quandaries, 79-80 |
| mountain monsters, 304 |
| Mount Celestia (Outer Plane), 58, 59 |
| movement, 252 |
| multiverse, 43-69 |
| creating, 43-69 |
| mystery, 40, 77-78 |
| mystery cults, 11-12 |
| mythic fantasy, 39 |
N |
| navigation, lll-112, 117-118 |
| Negative Plane, 43 |
| Nessus (Nine Hells), 66 |
| net (trap), 122 |
| new players, 236 |
| Nine Hells, The (Outer Plane), 58, 64-66 |
| Avernus, 64 |
| Cania, 65 |
| Dis, 64 |
| Maladomini, 65 |
| Malbolge, 65 |
| Minauros, 64 |
| Nessus, 65 |
| Phlegethos, 64 |
| Stygia, 64 |
| noble titles, 19, 230 |
| noncombat challenges, 261 |
| nonplayer character (NPC), see NPC |
| noticing other creatures, 243 |
| NPC (nonplayer character), 74, 75-76, 77, 78, 89-97, 244-246, 247-248 |
| adventurer, 93 |
| creating, 89-97, 244, 279-283 |
| hit points, 247-248 |
| party members, 92-93 |
| roleplaying, 244-246 |
| villain, 74, 75-76, 77, 78, 94-97 |
O |
| oathbreaker (paladin), 97 |
| objects, 246-247 |
| occupation (NPC), 89 |
| ocean, 117-119 |
| organizations, 21-23 |
| adventurer, 21-22 |
| creating, 21-22 |
| rank, 22 |
| renown, 22-23 |
| sample, 21, 23 |
| other rewards, 227-232 |
| Outer Planes, 43, 57-67 |
| Abyss, The, 62 |
| Arborea, 60 |
| Arcadia, 66 |
| Archeron, 66 |
| Beastlands, The, 60 |
| Bytopia, 59 |
| Carceri, 63 |
| Elysium, 60 |
| Gehenna, 63 |
| Hades, 63 |
| Limbo, 61 |
| Mechanus, 66 |
| Mount Celestia, 59 |
| Nine Hells, The, 64 |
| optional rules, 59 |
| Pandemonium, 62 |
| Ysgard, 61 |
| Outlands, 67-68 |
| overrun, 272 |
| owning property, 126-127 |
P |
| Pandemonium (Outer Plane), 58, 62 |
| pantheon, 10-11, 13 |
| loose, 10-11 |
| of the Dawn War, 11 |
| racial, 13 |
| sample, 11 |
| tight, 11 |
| patron, 94 |
| performing sacred rites, 129 |
| philosophies, 12-13 |
| Phlegethos (Nine Hells), 64 |
| piety, 23 |
| pit (trap), 122-123 |
| planar categories, 43 |
| planar layers, 58 |
| planar portals, 45, 47, 48-49, 50, 51, 58-59, 67-68 |
| planar travel, 44-46, 58-59 |
| planar portals, 45, 47, 48-49, 50, 51, 58-59, 67-68 |
| Plane of Air, 53-54 |
| Plane of Earth, 54 |
| Plane of Faerie (Feywild), 43, 49-50 |
| Plane of Fire, 55-56 |
| Plane of Shadow (Shadowfell), 43, 51-52 |
| Plane of Water, 56-57 |
| planes of existence, 43-69 |
| cosmology, 43-44 |
| Astral Plane, 46 |
| Ethereal Plane, 48 |
| Feywild, 49 |
| Shadowfell, 51 |
| Inner Planes, 52 |
| Outer Planes, 57 |
| Other Planes, 67 |
| players, 6 |
| play style, 34-36 |
| plot points, 269-270 |
| poison, 257-258 |
| poison darts (trap), 123 |
| poison needle (trap), 123 |
| portcullises, 104 |
| Positive Plane, 43 |
| potions, 139, 140 |
| precipitation, 110 |
| proficiency, 239, 263-264 |
| background, 264 |
| dice, 263 |
| personality trait, 264 |
| property (character), 126-127 |
| province scale (map), 14 |
| psychic dissonance (Outer Planes), 59 |
| psychic wind (Astral), 47-48 |
| published adventures, 72 |
| published worlds, 9, 68 |
Q |
| quicksand, 110 |
| quirk, 90, 143 |
| magic item, 143 |
| NPC, 90 |
R |
| race, 285-287 |
| racial deity, 13 |
| rain, 110 |
| raising a stronghold, 128 |
| random dungeons, 290-301 |
| random encounters, 85-87, 106, 114-116, 118 |
| challenge, 87 |
| checking for, 86 |
| creating tables, 86-87 |
| sample table, 87 |
| sea, 118 |
| settlement, 114-116 |
| triggering, 85 |
| underwater, 116 |
| wilderness, 106 |
| random magic items, 144-149 |
| random settlements, 112-114 |
| creating a settlement, 15-20, 112-116 |
| random treasure, 133-135, 136-139, 144-149 |
| rank (in an organization), 22 |
| rarity, 135 |
| razorvine, 110 |
| reactions, 252 |
| religion, 10-13 |
| creating, 10-13 |
| renown, 22-23, 78, 129 |
| as piety, 23 |
| benefits, 22-23 |
| gaining, 22, 129 |
| losing, 23 |
| resolving social interaction, 244-245 |
| restrictions on magic, 24 |
| rest variants, 267 |
| resurrection, 24 |
| rings, 139 |
| River Styx, 58 |
| rods, 139 |
| roleplaying, 245-246 |
| rolling sphere (trap), 123 |
| rolling the dice, 235, 236-237, 242 |
| ruins, 108 |
| rules, 5 |
| rules discussions, 235 |
| running a business, 127, 129 |
| running the game, 235-261 |
S |
| sailing vessels, 119 |
| sanity, 265-266 |
| saving throws, 238, 239 |
| schools of magic, 24 |
| scrolls, 139, 140 |
| mishaps, 140 |
| sea, 117-119 |
| secret doors, 103-104 |
| seelie fey, 49 |
| selling magic items, 129-130, 135-136 |
| sentient magic items, 214-218 |
| settlements, 15-20, 108, 112-116, 254 |
| creating, 15-20, 112-116 |
| chases, 254 |
| shadow crossings, 51 |
| Shadowfell despair, 52 |
| Shadowfell (Plane of Shadow), 43, 51-52 |
| ships, 119 |
| shipwrecks, 118 |
| short rest, 84, 267 |
| shove aside, 272 |
| side quests, 81 |
| siege equipment, 255-256 |
| Sigil, City of Doors, 58, 68 |
| silver cord, 47 |
| size, 251 |
| skills, 239, 263-264 |
| sky, 119-120 |
| slippery ice, 110 |
| small player groups, 236 |
| snow, 110 |
| social interaction, 244-246 |
| resolving, 244-245 |
| roleplaying, 245-246 |
| sounds, 105 |
| sowing rumors, 131 |
| special features for magic items, 141-143 |
| special rights, 230 |
| speed factor, 270-271 |
| spell points, 288-289 |
| spells in magic items, 141 |
| sphere of annihilation (trap), 123 |
| spiderwebs, 105 |
| spiked pit (trap), 123 |
| staffs, 140 |
| starting at higher level, 38 |
| starting attitude (NPC), 244 |
| story, 71, 72, 125 |
| strongholds, 109, 128, 230 |
| structure (adventure), 72 |
| stuck doors, 103 |
| Stygia (Nine Hells), 64-65 |
| Styx, River, 58 |
| subrace, 285-287 |
| success at a cost, 242 |
| Summer Court (Feywild), 49 |
| supernatural gifts, 227-228 |
| survival, 109-112 |
| suspects (mystery), 77-78 |
| swamp monsters, 304 |
| swashbuckling, 40 |
| swimming, 116-117 |
| swords and sorcery, 38-39 |
| system shock, 273 |
T |
| table rules, 235-236 |
| table talk, 235 |
| tactical map, 250-252 |
| talent (NPC), 90 |
| teleportation circles, 24 |
| temperature, 109-110 |
| Thanatos (Abyssal plane), 62 |
| theme (campaign), 36 |
| thin ice, 111 |
| tiers of play, 36-38 |
| tight pantheon, 11 |
| time, 32-33 |
| time warp (Feywild), 50 |
| titan, 11 |
| titles, 19, 230 |
| tools, 239 |
| town, 17 |
| tracking, 244 |
| training, 131, 231 |
| to gain levels, 131 |
| Transitive Planes, 43 |
| traps, 120-123 |
| creating, 120-122 |
| sample, 122-123 |
| travel, 106-108, 109-112, 116-120, 242-244 |
| pace, 242-243 |
| treasure, 133-232 |
| tables, 133, 136-139, 144-149 |
| triggering a trap, 120 |
| Triple Realm, The (Abyssal plane), 63 |
| tumble, 272 |
| twists (adventure), 80 |
U |
| Underdark monsters, 305 |
| underwater, 116-117, 305 |
| monsters, 305 |
| unseelie fey, 49 |
| Upper Planes, 58 |
| Outer Planes, 43, 57-67 |
| urban monsters, 305 |
| using ability scores, 237-240, 242 |
| using a map, 242 |
| using magic items, 140-141 |
| using the dice, 235, 236-237, 242 |
V |
| vehicles, 119 |
| vestige, 11 |
| victim (mystery), 77 |
| village, 16-17 |
| villain, 74, 75-76, 77, 78, 94-97 |
| class options, 96-97 |
| methods, 95 |
| scheme, 94 |
| weakness, 96 |
| visibility, 117, 119, 243 |
W |
| walls, 102 |
| wandering monsters, 302-305 |
| wands, 140 |
| war, 40-41 |
| water vehicles, 119 |
| weapons, magic, 140 |
| wearing and wielding magic items, 140-141 |
| weather, 109-110, 118-119 |
| webs, 105 |
| weirdness, 109 |
| wilderness, 73, 106-112, 116-120, 254 |
| creating a wilderness, 14, 25-26, 73, 106-112, 116-120 |
| chases, 254 |
| wind, 110 |
| wondrous items, 140 |
| World Axis, 44 |
| world building, 9-41, 43-69 |
| World Tree, the, 44 |
| wuxia, 41 |
X |
| XP (experience points), 82-84, 260-261 |
| thresholds, 82-83 |
Y |
| yellow mold, 105 |
| Ysgard (Outer Plane), 58, 61 |
Z |
| Zhentarim, 23 |